Research

My research examines networked creativity: how musical and media practices are spread across people, hardware, software, online communities, events and platforms. Methods sit at its centre. I combine multi-sited ethnography with social network analysis and computational data collection.

The chipscene

My doctoral and ongoing fieldwork follows the chipscene, a global network of musicians who make music with the 8-bit sounds of early video-game consoles and computers. I am completing an article that rebuilds the scene as a bipartite network of 770 artists and 368 events, showing how ethnography and network analysis complement each other. I am also writing a book on the chipscene.

Living with algorithms

For the C21MP-MOCReN Research Challenge, I am retraining my own Spotify recommendations from darkwave to chiptune. The project asks how platform curation shapes genre, and with it the history of musician communities. It also led to a paper on AI-assisted coding as a way of opening up computational methods in the social sciences, presented at Aarhus University’s Democratising Digital Methods workshop (November 2026).

Digital health communities

With Vasiliki Tsagkroni (Leiden University), I am analysing the r/Menopause community on Reddit through text mining, sentiment analysis and reply networks.

Editorial work

With George Reid, I guest-edit the special series “Chiptune in the 21st Century” in the Journal of Sound and Music in Games. I review for the Journal of the Anthropological Society of Oxford and Methodological Innovations.